Freak Squad has to bring everything they have to protect their friends and mentors from a budding alliance of villians.
It's Jake's birthday party and everyone is here. But this isn't going to be a walk in the park...
Petra has a confrontation at an appointment. Alec gets some risky training. Merle eavesdrops in academia. Everyone gets an invitation.
When New Laputa is hit with a wave of threats, the newly-formed Freak Squad must make their own decisions about how much risk to take.
When you're a teen superhero, the biggest horrors always happen in school.
Superheroes and supervillians are just part of the everyday fabric of life in New Laputa. But when the city's signature landmark is threatened, three of the angstiest teens you've ever seen are going to have to band together to create something new.
A list of helpful links can be found below:
That's a wrap! The gang sits down to answer your questions about Season 3—and compliment the shit out of each other.
Donate to the Podcasters Fight Hunger food drive: https://teamfeed.feedingamerica.org/teams/PodcastersFightHunger
Moth and Scorpion finally face off.
In a city there was a building. In the building there was a basement. In the basement there was a cage.
A plan is formed. Tools are collected. Messages are sent. [CW: blood, alcoholism, weapons] $2 Creature Feature is an actual play podcast in association with the AltHaven TTRPG network. We play Monster of the Week, a system created by Michael Sands and published by Evil Hat Productions. Our cast is Ray Adams (on Bluesky as @mrray) as the Keeper, Nye Elder as Moth, Laura McMillan (@generalmcmill) as Janine Kellog, and Meghan Murphy (@Murphypop) as Reno. Editing by Ray Adams and Meghan Murphy. Theme music by Kyle Levien. All our links can be found at https://2dollarcreature.carrd.co/
With the help of Atlas and a fellow former agent, our hunters begin to understand just how dangerous every moment that Gator remains in Indrid's clutches really is...
Join us for the final episode of our playthrough of the Quiet Year!
(CW- illness, death, fish violence)
Title: S3, Ep 30: Fallout
Niles Murdoch makes a discovery. Janine makes a friend. Reno makes a good point. Moth makes a choice.
To get to space, our hunters must rely on a very particular set of skills.
En route to their first case as free agents, our hunters are presented with a difficult choice.
Our hunters pursue new career opportunities.
In part 2 of our Beam Saber special, Sam Richardson and Jonas Newhouse from Pest Control join us as our pilots and their mechs explore the greatest prize they've found: the abandoned space station Pentaverix.
In this this two-part special, we're joined by Sam Richardson and Jonas Newhouse from Pest Control to play Beam Saber, a Forged in the Dark game by Austin Ramsey. In Part 1, we meet our pilots and their mechs as they recover from a loss, and hear rumors of the next big prize on the horizon: an abandoned luxury space station known as the Pentaverix.
As life-changing decisions are made for them, our hunters claim what agency they can.
In the aftermath of events at the beach, the team regroups and recovers—but more than one life is changed forever.
Ponder the Sphere with us in this Starhold April Fool's special!
Not your average beach episode.
While Janine deals with the emotional fall-out of GGG's machinations, Moth and Reno acquire a different sort of machine.
While Moth wallows, Reno and Janine get word of a new mission...and a co-star who may be more than he seems.
The gang has a chat with Godfrey that brings it all together.
"The gang meets back up and lays it all out on the table. It's time to see where the threads lead..."
Things are getting stranger on set, and the cast and crew may not be trustworthy. Janine is flummoxed. Reno is stricken. Moth is annoyed.
We are back with our hunters in Hollywood to make some movie magic. Janine meets some old pals, Reno is on the hunt, and Moth makes a friend.
Deep within the Fairwhile Mall, Dor, Nemo, Becki—and a growing entourage—unwind puzzle after puzzle in search of three keys. But time is not on their side... Enjoy this conclusion to our 20,000 download special!
Halloween has come to the little town of Hope, WV, and so has a certain Traveling Fun Fair. But as usual when Severus Svarti is around, all is not as it seems... This two-part special, which reunites Dor and Nemo (and new friend Becki) 20 years after the events of Season 1, is our thanks to YOU for listening and reaching 20,000 downloads!
Because everyday is Halloween at $2 Creature Feature, we bring you a special tricky treat: Three strangers in search of their boyfriend(s) enter a spooky mansion...but what else lies within?
A new season brings new hints to the mystery of our small Alaskan Community. Where are the hints? Summer here, summer there. This is the second of four seasonal episodes.
Meghan, Ray, and Laura begin building an Alaskan community in The Quiet Year, by Avery Alder. It will definitely be a normal world with no eccentric townspeople, mysterious religions, or unusual predators. This is the first of four seasonal episodes.
The cast takes a breather to unwind and level up, before the hunters have to face the most foul villain of all: HR
It's out of the frying pan and into the fire as Reno, Moth, and Janine encounter challenge after challenge in the woods. Some more personal than others.
At the fire watch tower, our hunters reunite and learn more about the rangers' mission. But things are heating up...
Moth, Janine, and Reno aren't the only hunters in these woods.
Our hunters find themselves on unfamiliar ground—with even less familiar creatures.
Escaping Verdant HQ may require drastic measures. And that's not even the end of the day.
Moth, Janine, and Reno wake up in the belly of the beast. Can they escape the facility?
Due to some unforseen difficulties, we're taking this week off of the main feed, but we're giving you something special from our Patreon!
We leave our hunters with the wind knocked out of them, and take a breath ourselves to reflect on the season so far and establish some new lore. This chat was originally intended for Patreon, but we had so much fun we decided to share it with all of you! Please note this session includes mild spoilers through Episode 9 of Season 3.
Under pressure and under water, our hunters are forced to take drastic measures.
Our hunters are tested by the swamp and by their own memories as things start to go south at Verdant Corp.
Hyperion's ATLAS system selects the newly-minted team for their first official mission--investigating an anomalous reading north of Tampa. But first, a road trip.
Kicking a smoking habit: the only thing tougher than onboarding at Hyperion.
We leave our hunters to catch their breath as the rest of us catch up on some behind-the-scenes action: leveling up, revealing our characters' beliefs about the world, and choosing a team playbook from The Codex of Worlds.
Our ersatz crew sprint from apartment to observatory to take on a gigantic creature—only to find it might not be the biggest threat.
Janine shows her home. Reno shows her face. Moth shows her hand.
It's an all-out brawl in the hotel kitchen as strange creatures get their teeth into our three strangers. And how are we going to clean this up?!
Strange things are going down at the Hotel Davenport. In fact, strange things are going down all over Reno. One highly-skilled agent is charged with looking into it...but keeping secrets is about to get a whole lot harder.
It's been six months. Zelda has found friends. Tammy Jo has found new fears. Eric has found a family. Jackson has found his fate.
When does an innocent hobby become something more...sinister? Meet our three neighbors—quirky gardening podcaster Eleanor, cantankerous tinkerer Piddles, and the unnerving child known as The Kiddo—as they peel back the layers of a media mystery in The Building. Quinn Majeski, host of Monster Hour, joins us to run a game of Absurdia, his very own surreal masterpiece.
All hell breaks loose at Lamont College when an unexpected guest crashes a Halloween party. Will our cast of students, staff, and townspeople survive a truly haunted frat house? Eric Crumrie, host of TheQueerXP, joins us to lead a creepy and comedic game of Slasher Flick, created by Cynthia Celeste Miller.
Join the crew as Louis (@Dadlywritten) of So Much Game guides our heroes to uncover the Trouble On the Circuit City Line.
First up in our One Shot series is an adventure in Masks! Join the crew as Louis (@Dadlywritten) of So Much Game guides our heroes to uncover the Trouble On the Circuit City Line.
Even heroes need hugs.
It's time for our Hunters to be heroes.
Zelda leads a charade. Tammy Jo finds something special. Eric takes charge of the situation.
Monsters descend on Jupiter Hollow. The Wardwells drop in. Our Hunters go underground.
Zelda's feeling more like herself. Which is good, because our heroes are going to need all the help they can get to finally rid Jupiter Hollow of The Thief. Maybe even some extra help from an unexpected source with a high price.
Deep underground, all over town, things are coming unbound. Just six episodes left 'til the finale.
Student investigator Drake Daily is on the hunt for the truth--the truth about a local real estate agent who's been acting shady. But this time, their hunt leads them to something even stranger...
The Featured Creatures take a moment to talk about season 2, what it's like getting 10k downloads, fan theories, and how much they appreciate you!
Zelda takes a ride, Jackson covers Eric's front and back, all the while Tammy Jo and Deakin embark on a quest...
Zelda begins to realize something is very wrong. Eric becomes an uncle, sort of. Tammy Jo and Deakin discuss Jackson's future.
Chaos descends on the Jupiter Hollow Aquarium as the 9th Dream joins the fight. Who will escape? Who will draw their last breath?
Heroes and villains converge at the only place big enough to contain this much drama: the Jupiter Hollow Aquarium.
Eric learns a new trick. Zelda and Tammy Jo learn about marsh mummies. Jackson learns about himself.
Zelda shoots the sheriff. Tammy Jo makes a date. Eric throws up in his mouth a little.
In the aftermath of the showdown at the Hanson Place, our hunters lick their wounds. Except Eric. Eric has a plan. Is it a GOOD plan? We'll let you decide for yourself.
Zelda makes a play. Eric forms a plan. Tammy Jo gets an offer she can't refuse.
Zelda compares notes with The Midnighters. Eric shares a moment with a friend. Tammy Jo hears about the business plan.
Sometimes it feels like you just can't win.
The Hunters lay everything on the table for their friends in a bid to keep them safe. But soon the mission beckons, and it's time to confront another crew...a crew that plays by a different set of rules.
The gang has a heart to heart and some friends come over. Everything is fine.
Zelda has it all figured out. But Jupiter Hollow keeps throwing our Hunters curveballs.
Mr. Ray takes some time to read "A Visit From St. Nicholas", better known as "Twas The Night Before Christmas" by Clement Clark Moore
Risk and regret escalate rapidly as our Hunters put pieces together, culminating in a confrontation no one is prepared for.
Zelda and Tammy Jo start putting some pieces together and uncover the real monster: multi-level marketing schemes. Meanwhile, Eric drives Mr. Marple.
It's all about connection as our Hunters return. Zelda dives deep into the subconscious in search of meaning, Tammy Jo visits a recuperating Jackson, and Eric...actually makes a new friend? Stranger things have happened.
Happy Halloween! We're spending it with the family that knows monsters best: the Wardwells. In this special episode, guest-Keeper'd by Atom (@rollplayerswin) of FunInstallers, Zelda's parents and sisters are called to an underground investigation...with a side of conspiracies and capitalism.
Deakin Baskerville was left the last in a long line of famed Hunters. When an "animal attack" brings a new foe to his doorstep, how far will he go to uphold his family name?
Two ghosts down, two to go.
In this special episode, four strangers come together after the death of a friend and mentor...
Eric has an interview with a vampire. Zelda has an interview with the press. Tammy has an unexpected visitor.
Unexpected—and sometimes involuntary—conversations being to bring some puzzle pieces to light. Zelda finally meets someone who cares about the truth as much as she does.
Zelda looks for the best way out. Eric and Viran look for the best way in. Tammy Jo schedules an event.
In the basement of the Hanson property, our Hunters perform a ritual. Eric faces an accusation and finds an heirloom. Tammy Jo attempts research and meets someone instead. Zelda falls asleep...
Our Hunters have...been through some stuff. This week we're letting them take a break, and sitting down as cast and crew to reflect on recent events and the season so far. Back to the adventures of Zelda, Eric, and Tammy Jo on August 23!
An apprentice, an abomination, an apology... Our Hunters end an arc that has tested their partnership, but somehow have more problems than when they started.
Everyone's had a bad boss. Not everyone has had THIS kind of bad boss.
It's July 4th in Jupiter Hollow, and our hunters have their hands full preparing for the day—each in their own way. Naturally, everything will go exactly as planned...
Eric traveled 3,500 miles to get away from his old friends. What happens when running isn't enough?
There's nothing like a nice sit-down meal with a loved one. Or...whoever.