art & graphic design archives - board game design lab by Gabe Barrett

Last Updated: July 6, 2026
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Art, Working with Artists, and Becoming Your Best Creative Self with Jorge Velez
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Jorge Velez, professional illustrator, discusses topics related to art and creativity. We talk about how comparison destroys creative people, how to make your own luck, the different paths to becoming a pro artist, best practices for finding and working with artists, and a whole lot more.

Top 10 Photoshop Tips for Game Designers with Nicolas Fournier
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Nicolas Fournier, designer of Megapulse, breaks down his top 10 Photoshop tips and tricks to help game designers.

(Community Spotlight) Using InDesign and Data Merge with Jeff Turner
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In another BGDL community spotlight, Jeff Turner, founder of Skip Work Play Games, dives into how to use InDesign to do data merge and speed up your prototyping process.Data merge makes it easy to edit or change hundreds of cards with one click, and we get into both high-level concepts and technical how-to.

Experiential Graphic Design with Kate Otte
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Kate Otte, designer of First Ascent, talks about improving games through experiential graphic design.Kate is a professional graphic designer, and we get into how to make games more accessible, understandable, and fun using excellent graphic design techniques. And be sure to check out Kate’s game, First Ascent, on Kickstarter HERE.

[BONUS] Evan Derrick on the Dos and Don’ts for Artists
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Board Game Graphic Design with James Van Niekerk
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James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game.

How to Work with Artists with Adrienne Ezell
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Adrienne Ezell, professional board game artist and art director, discusses how to work effectively with artists.Adrienne has been a pro artist for 15 years and now works full time in the board game industry. We talk communication, contracts, timelines, costs, and everything in between. Link to the 3d box maker we discussed: https://www.boxshot.com/    

Art Direction in Games with Nolan Nasser
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Nolan Nasser, illustrator and founder of Deep Water Games, discusses art direction in board games.Nolan has a ton of experience in directing art for well known games and shares a great deal of what he’s learned over the years.

[BONUS] Sami Laakso on Creating Family Friendly Art
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[BONUS] Scott Rogers on Tips and Tricks for Art Direction
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Graphic Design and Its Effect on the Player Experience with Daniel Aronson
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Daniel Aronson, professional graphic designer and game designer, discusses the importance of being intentional with all the graphic design in your game. We talk fonts, color choices, layouts, branding, and more in this information full episode. Daniel is the designer of “El Dorado,” which just launched on Kickstarter. Check it out here.

[BONUS] Ryan Laukat on Creating Art for a Kickstarter Project
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The Intersection of Art and Game Design with Ryan Laukat
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Ryan Laukat, founder of Red Raven Games, discusses how to create a beautiful game that is also functional. Ryan does his own art for all of his games, so he has an incredible understanding of the tug of war a designer and artist can have when trying to make a game look great but also...

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