In which Anton chats with indie darlings, studio heads, and everyone in between about video games, board games, and other interactive experiences.
#VerticalSlice 7×3 Hung Mai Returns!
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Happy new year a month late! In which Hung Mai, the one-man developer of “Trianga’s Project: Battle Splash” returns with updates on the game (now v2.0), how he’s been dealing with the plague, gaming life in Hanoi, and, of course, when-ish we can play his anime-inspired, squirt-gun shooter.
#VerticalSlice 7×2 Jellybean Games’ Peter Hayward
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In which Jellybean Games’ Peter Hayward single-handedly destroys my dreams of designing board games. I mean, he crushed them. Under his boot. They were walking along, minding their own business, he tapped them on the shoulder with a polite, “Hello,” then, when they turned around, he smacked them in the face, knocked them to the […]
#VerticalSlice 7×1 #Halloween2020
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In which I Halloween it up with my pals Jaye, Ken, Lee, and Terry for this supersized episode! We chat spooky games we’ve played, including “Hellblade: Senua’s Sacrifice” and “Alien: Isolation,” and spooky games in general, like “Fatal Frame,” “Resident Evil 4,” and many others. We also chat our plague-restricted Halloween plans like handing candy […]
#VerticalSlice 6×5 season finale The Black Box’s Ken Foley
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The official, super-sized season six finale! In which I chat with good friend, writer, filmmaker, avid gamer, and mastermind behind The Black Box gaming blog, Ken Foley, about that project, his many, many E3 experiences (he’s attended all but two!), and his take on the Black experience in gaming from representation in the games themselves […]
#VerticalSlice 6×4 Wormhole Labs’ COO Phil Ranta
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In which I first briefly share my thoughts on recent #BLM-related events, then chat with Wormhole Labs‘ COO Phil Ranta, in his epic return to #VS, about everything from his days at Studio71, his days at Facebook, his infinite wisdom on everything from the Quibi launch to the PS5 launch, and finally to his role […]
#VerticalSlice 6×3 Bamfer Productions’ (“Light House”) Jeff Heimbuch and Kori Celeste
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In which I SPOILERS! chat with SPOILERS! Jeff Heimbuch and Kori Celeste of SPOILERS! Bamfer Productions about everything from Heimbuch’s other venture HorrorBuzz to his and Celeste’s views on the evolving LA haunt landscape, including Knott’s Scary Farm, Bamfer Productions’ previous forays into the immersive space, and, of course, my favorite haunted house story in […]
#VerticalSlice 6×2 DDRKirby(ISQ)
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In which I chat music and games with DDRKirby(ISQ), creator of my absolute favorite OCRemix song “Welcome to My Kastle.” About half the episode, we discussed music, DDRKirby’s thoughts on its creation, chiptune, 9-bit, his process, and so much more! The second half we chatted his many, many indie games, including one of my faves […]
#VerticalSlice 6×1 Jaye and Terry
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In which #VerticalSlice comes out of retirement with previous Slicers Jaye and Terry! Oh, sure, Terry and I waste plenty of time rehashing old atheist “community” wounds (atheism beat Disney to the “add + to everything” game), but eventually, we got into some current game-playing (spoiler: I’m still rockin’ “Breath of the Wild”), but then […]
#VerticalSlice 5×21 season (series?) finale
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In which I sign off, possibly for the last time, in this, the season 5 finale. Why possibly? Because things are in flux. Major flux. There could be an entire season 6. There could be a spotty, specials-only season 6. There could be nothing at all and this was a quiet death. I have no […]
#VerticalSlice 5×20 Venmi
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In which I chatted with speedrunner extraordinaire Venmissa! Among other games, Venmissa famously runs one of my faves “Metroid Prime.” When I happened upon her running work, she was whipping past sections it took me weeks (or even longer) to figure out. In addition to her “Prime” runs, we chatted her entrance into speedrunning, as […]
#VerticalSlice 5×19 Expletive Studios (“Eidetus”)
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In which I chat with the cool cats from Expletive Studios about their cardy, fighty, capture-the-flag-y game “Eidetus.” And in case you’re wondering, “Gee, Anton, deck building and combat sound like the two things you’re by far the worst at in all of video gaming,” well, you’d be right. And despite Expletive’s graciousness in providing […]
#VerticalSlice 5×18 Household Games’ Jason Canam
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In which I chat with Household Games’ Jason Canam, creator of “Way of the Passive Fist.” As I told Canam, “Way” is probably the only fighting game I can play because, unlike the fighters of the ’90s, there aren’t 16 buttons with hundreds of combos. I can just stand there and parry! But we didn’t […]
#VerticalSlice 5×17 AbleGamers’ Kevin Casper
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In which I chat with Kevin Casper, a contributor, and, as he put it, “ally” (we chatted about that) to AbleGamers, specifically writer of the piece “Sekiro and the ‘Git Gud’ Debate.” And I’ll be honest. We tore into each other in our own debate. I was like, “You’re full of crap, sir!” And he […]
#VerticalSlice 5×16 StudioFOW’s Mr Kristoff
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In which I chat with StudioFOW‘s Executive Project Manager, Mr. Kristoff about their upcoming game “Subverse.” I see an epic fuck-ton of indie game announcements and/or trailers and when I first heard of “Subverse,” I admit (and admitted in the episode) that I was skeptical. A lot of times what I find is that indie […]
#VerticalSlice 5×15 Grimshade Review
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In which I preview/review “Grimshade,” a new turn-based RPG from TALEROCK, Asterion Games, and PR Hound. I’ll give no game or review spoilers here, but will say that this episode is not only a review of the game, but also a bit of a chat on accessibility basics, and the evil, dark forces that indie […]
#VerticalSlice 5×14 Bye, Reggie, Politics in Games
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In which I say my official good bye to Nintendo of America’s soon-to-be former CEO, the never boring Reggie Fils-Aime. And in which I give a few pertinent updates about the show. And finally, in which I share some feelings on the current tensions expressed as “politics in games.” Rest assured, however, I don’t delve […]
In which I review Casual Bit Games‘ and Hound Picked Games‘ Battle Princess Madelyn! For those who don’t know much about the game, here’s some info from the Kickstarter page. I don’t wanna spoil any of my review, so I’ll tell you interesting factoids about monkeys! Kidding. Seriously, I don’t wanna spoil, so I’ll point […]
#VerticalSlice 5×12 AbleGamers’ Mark Barlet
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In which I chat with AbleGamers‘ founder Mark Barlet (whose name is NOT pronounced with a hard-T, by the way; rather a no-T-at-all). I have to say this was quite a refreshing experience as both Barlet and I are gimps, so we swapped dealing-with-normies stories. In fact, Barlet shared my all-time favorite Twitter story! More […]
#VerticalSlice 5×11 Good Will
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In which I, in my very, VERY nasal voice, dive head first into a stupidly long, pre-holidays rant about how we should offer good will (to those with whom we disagree). As I say in the intro to the episode, this is only my opinion, so feel free to completely disagree with it. Also, I […]
#VerticalSlice 5×10 Two Bit Circus’ Brent Bushnell
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In which I chat with the one and only Two Bit Circus CEO Brent Bushnell. And I have to say, it’s a true tragedy that in our entire conversation, not only did it never occur to me to talk to him about his family’s gaming legacy, but wouldn’t ya know it, I didn’t even realize […]
#VerticalSlice 5×9 Loot Crate’s Erik Reynolds
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In which I chat with Loot Crate’s VP of Product Marketing and Communications, Erik Reynolds! If you’re anything like me, which you undoubtedly are, then you’ve most likely heard of Loot Crate and even their more selective crates like the “Star Trek” and horror ones. But, if you’re still like me, then Loot Crate’s recent […]
#VerticalSlice 5×8 Halloween Special ’18
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In this spooktacular Halloween Special, I haunt the interwebs with the great Ian Strandberg of Verbal Processing and the possibly even greater Grant Goodine of the Digital Roadmap Podcast. After my tragic attempt at Karloffing up the joint, we dive into spooky games we’ve played recently (for me, the fantastic “Kathy Rain“), as well as […]
#VerticalSlice 5×7 MrLlamaSC
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In which MrLlamaSC and I dig into all kinds of Diablo II goodness! I discovered MLSC in a GDQ video. As I revealed to him, my discovery of speedruns in general is pretty recent. I’d been watching the Marios and Zeldas speedran, but just so happened to catch the title of his, and was blown […]
#VerticalSlice 5×6 Critical Depth Games’ (“Super Combat Fighter”) Richard Cook
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In which I chat with Critical Depth Games’ Richard Cook, who is braving the rotoscope (is that the name of the technique?) waters to bring us the greatest fighting game since the original “Mortal Kombat,” the Kickstarting “Super Combat Fighter.” Not only did we chat Cook’s love of fighting games, and rotoscoped (what’s the damn […]
#VerticalSlice 5×5 Retrotainment’s Tim Hartman
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TECHNICAL WARNING: This episode suffered many audio drop-outs maybe due to Discord, maybe due to not Discord. Your patience is appreciated. In which I chat with Retrotainment‘s Tim Hartman! Hartman and Retrotainment are doing something I didn’t even know previous to finding them existed–producing cartridge games for the NES! Oh, sure, 8-bit- and 16-bit-style games […]
#VerticalSlice 5×4 Trans Seven Studio’s Karen Snyder
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In which I chat with Trans Seven Studio’s transmedia producer Karen Snyder. Snyder’s doing among the more interesting innovations I’ve ever heard of in gaming. One, she created the first interactive romance novel, that’s also an FMV game. Two, and this particularly grabbed me, she’s putting together a game jam whose results will be healthcare-related […]
#VerticalSlice 5×3 MobCrush’s Phil Ranta
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In which I chat with MobCrush’s Head of Creator Network Phil Ranta! Ranta’s world is somewhat alien to me as it involves talent and company (or “brand” as the kids say) relations. So we talked about how Ranta got into that, what an average day of chatting with studio heads and talent is like, what […]
#VerticalSlice 5×2 Nintendo World Report’s John Rairdin
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In which I chat with Nintendo World Report‘s director John Rairdin, or as I call him, Johnny Rare (as in RareWare), in this crazy-long extendo episode that completely sucked JR’s evening away. In it, we chat NWR’s history, how Rairdin got involved, what daily NWR life is like, their many E3 adventures, and of course, […]
#VerticalSlice 5×1 Intellivision Entertainment’s Paul Nurminen
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In which I chat with Paul Nurminen, VP of Product Development at Intellivision Entertainment. Turns out Nurminen and I had a ton in common what with both of our entries into video games being the Intellivision, both having wives who are less into gaming than we are, both have gaming podcasts, and both have dreams […]
#VerticalSlice S04E26 season finale
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In which I perform a rambling monologue on a comparison between level design in “Doom ’16,” “Metroid Prime,” and even a little on theme park Halloween attraction mazes (even though they’re not really, usually maze-like). Get ready because there’s lots of me-style rambling. Lots and lots of it. With plenty of “ums,” “ahs,” and “uhs,” […]
#VerticalSlice S04E25 religion + gaming with Red Pill Religion’s Max Dean Esmay and The Game Diviner’s Paolo Munoz
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In which I bash Catholic gamer Max Dean Esmay and Catholic gamer and indie dev Paolo “Game Diviner” Munoz. Over their heads! Really hard! With a mallet! Okay, no, not really. In fact, Esmay and Munoz and I had a delightful time discussing everything from “Assassin’s Creed II’s” depiction of Pope Alexander VI (Rodrigo Borgia) […]
In which I chat with “VR Puppet Murder Mystery’s” Erin Finnegan about her soon-ending Kickstarter project, working for Adobe, how much she’s not a fan of video games (but yes to mobile games), our political frustrations, and all kinds of other stuff. WARNING #1: with apologies to Finnegan, due to audio issues on my side […]
#VerticalSlice S04E22 “Digital Roadmap Podcast”
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In which I chat with Grant of the “Digital Roadmap Podcast.” I completely, utterly, embarrassingly forget how I bumped into Grant’s show, but I’m so glad I did as, unlike this show, he focuses entirely on “classic” games. What’s a “classic” game? Well, we go into it a bit, but he also covers it on […]
#VerticalSlice S04E21 “The Bridge’s” Mario Castaneda and Ty Taylor
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In which I chat with Mario Castaneda and Ty Taylor, creators of, among many other games and arts, the B&W puzzler “The Bridge.” As I say in the episode, I don’t quite recall how I bumped into “The Bridge,” but I do remember well how jazzed I was about a puzzle game that didn’t rely […]
#VerticalSlice S04E20 Ryan Miller Games’ (“Overkill: Halloween Slasher”) Ryan Miller
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In which I barely scratch the surface with Ryan Miller Games‘ Ryan Miller, creator of, among other games, “Overkill: Halloween Slasher.” And when I say “barely scratch the surface,” boy, do I mean it. Miller and I talked about his games (briefly), his military service, the economics of the board game industry, the economics of […]
#VerticalSlice S04E19 Cellar Door Games’ (“Rogue Legacy”) Teddy Lee
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In which I chat with Cellar Door Games‘ Teddy Lee mainly about their game “Rogue Legacy,” but also about plenty other stuff. Like the fact that, at the time of recording, I was in the midst of an awful cold/flu (including fever dreams! Though not during the episode). Successfully financing an indie title with only […]
#VerticalSlice S04E17 Lee Moore
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In which I chat with my pal, gamer, and former atheist activist extraordinaire (don’t hold that against him) Lee Moore. Much to my surprise and great irritation (no, I’m kidding), Moore and I actually have little in gaming common. He’s all like, “Super Mario Odyssey sucks balls!” and I’m all like, “No, it doesn’t!” Because […]
#VerticalSlice S04E16 #VerticalSliceAwards (aka Mario vs Mario) with Popzara’s Nate Evans
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In which I hang out with my man Nate Evans (Popzara‘s managing editor) and fiercely debated the great, and not-so great, games of ’17–! Just kidding! We chatted and debated the relative strengths and weaknesses of the “Super Mario Galaxy” games versus the recent “Super Mario Odyssey.” Please note that spoilers abound so if you […]
#VerticalSlice S04E15 Data Realms’ (“Planetoid Pioneers”) Dan Tabar
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In which I chat with Data Realms‘ Dan Tabar about their upcoming game “Planetoid Pioneers.” The game has all kinds of craziness: great animation, physics (through Data Realms’ proprietary engine), and the big concept, the ability for users to create their very own planets to be added to the main game. The thing that struck […]
#VerticalSlice S04E14 Stride PR CEO Robert Brown
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In which I chat and giggle with Stride PR‘s CEO Robert Brown. Representing clients like PAX and IGDA, not to mention bunches of studios and games like Hyperkinetic Studios and their “Epic Tavern,” Brown is in the thick of gaming PR all over the world. I was particularly struck by his model of not necessarily […]
#VerticalSlice S04E13 D’Avekki Studios’ (“The Infectious Madness of Doctor Dekker”) Tim and Lynda Cowles
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In which I chat with D’Avekki Studios‘ Tim and Lynda Cowles. Known for their Murder Mystery Flexi-Party Dinner Party games, the Cowles spent far, far longer in post-production of video footage than I’d ever be willing to so that we could all enjoy “The Infectious Madness of Doctor Dekker.” An FMV game in the style […]
Behold, the triumphant return of one-man studio, epic designer extraordinaire, and hopefully crusher of Nintendo Switch competition, Triple Eh’s Gareth Noyce! When last we spoke, he’d recently released his great, arcade-y/isometric-y platforming adventure/throwback title “Lumo” on the PS4 (after a delightful debut on PC) and I bitched and moaned and griped about how hard the […]
TECHNICAL WARNING: The intro audio is messed up, I don’t know why, but everything else is fine! In which I had the pleasure of talking to 6 Eyes Studio‘s Pierre LeClerc all about 6 Eyes’ game “Fell Seal: Arbiter’s Mark.” LeClerc also had a lot of interesting insight into the wild world of AAA programming, […]
#VerticalSlice S04E10 Halloween Special with Rich Bisso and Ian Strandberg
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Featuring an extended, spooky intro and channeling Bela Lugosi meets Hannibal Lecter meets some random, creepy guy, we summon All Hallow’s Even with Hyperkinetic Studios‘ co-founder and CTO Rich Bisso and Verbal Processing’s Ian Strandberg. Bisso of course joined last time to chat about Hyperkinetic’s “Epic Tavern.” In this chilling episode, we chat scary games like […]
In which I chat with Hyperkinetic Studios‘ co-founder and CTO Rich Bisso, and co-founder and CCO Tomo Moriwaki. We of course chatted their game “Epic Tavern,” but also went into both their backgrounds and design philosophies. For the as-uninitiated-as-I-was, Bisso had worked on one of my favorite GameCube titles, “Ultimate Spider-Man” and Moriwaki had contributed […]
#VerticalSlice S04E08 The Return of Piotr Michael
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In which I have a lengthy chat with Piotr Michael about all his voice activities, of course including games. An interesting bit of trivia from this episode as it relates to one of Michael’s credits in “Doom (2016)” is that a voice he did I haven’t even heard yet. Which means one of two things. […]
#VerticalSlice S04E07 Nukazooka
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In which I chat with Andrew, founder and chief creative monkey, of Nukazooka. I was late to the Nukazooka party in that it was only in the last few weeks that I’d 1. seen any of his videos or 2. knew about the channel. What can I say? I’m not a hip millennial. Anyway, I […]
#VerticalSlice S04E06 8-Bit Music Theory
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In which I chat with YouTuber 8-Bit Music Theory, or as I call him, “8-Bit.” One of my more serendipitous YouTube encounters, I happened upon 8-Bit moons ago and was immediately drawn in by his thorough, yet accessible, video-game-music breakdowns. He’s covered everything from why “Luigi’s Mansion’s” themes sound spooky to why “Breath of the […]
#VerticalSlice S04E05 Resonator’s (“Anew: The Distant Light”) Steve Copeland and Jeff Spoonhower
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In which I chat with Resonator’s Steve Copeland and Jeff Spoonhower about their new game “Anew: The Distant Light.” With Copeland handling programming (among other tasks) and Spoonhower handling art, sound, and story, they’re crafting what looks to be a very textured Metroidvania game. We also talked about their backgrounds, design philosophies, and other fun […]
#VerticalSlice S04E04 “Mario+Rabbids: Kingdom Battle’s” Ed Kuehnel
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In which writer Ed Kuehnel makes his triumphant return! Kuehnel’s gaming-credits list is miles long, including such titles as “Leisure Suit Larry: Magna Cum Laude,” “Comic Jumper: The Adventures of Captain Smiley,” and “Valiant Hearts,” among many, many, many more. He’s even dabbled in the screenwriting world with the horror flick “Lumberjack Man” (a particular favorite […]
#VerticalSlice S04E03 “Doom” reboot, “Mad TV” reboot, and others’ Piotr Michael
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In which I chat with impressionist extraordinaire Piotr Michael. Michael is a stand-up comic, voice-over artist, ADR artist, and generally hilarious guy. His work includes the “Doom” reboot, the “Mad TV” reboot, and numerous cartoons. The best part? I tried out my James Mason impression on him, and he destroyed me!
#VerticalSlice S04E02 “Super Columbine Massacre RPG’s” Danny Ledonne
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In which I chat with Danny Ledonne, filmmaker, educator, and one-time video game designer of “Super Columbine Massacre RPG.” A special, experimental episode, after my intro, it includes an hour-long phone conversation Ledonne and I had back when I was still dabbling in gaming journalism and was working on a spec piece about morality in […]
#VerticalSlice S04E01 The Deep End Games’ Bill and Amanda Gardner
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In which I chat with The Deep End Games’ Bill and Amanda Gardner about their experiences in the games biz and their first TDEG release “Perception.” A fascinating take on both the survival-horror genre and the first-person iteration of that genre, the game grabbed me as being from the point of view of a blind […]
#VerticalSlice S03E57 Season Finale
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In this glorious Season Three finale, we chat with classic guests Cheryl and Jason Gress of Christ-Centered Gamer, Frozen Binary Studio, Troy Leavitt, PixelMetal’s Nick Robalik, and Ian Strandberg.
#VerticalSlice S03E56 @IgnitedArtists’ @ScottFoe
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In which I chat with Ignited Artists’ co-founder and product chief Scott Foe. VS S03E56
#VerticalSlice S03E55 @initgear's @CurtisFullmer
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In which I chat with InIt Gear’s Curtis Fullmer about their brand-spankin’ new tabletop gaming containment system, Gamefolio. VS S03E55
#VerticalSlice S03E54 Arcades.mx's, #JunkerHQ's, and @ScoreVG's @Artemio
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In which I chat with Arcades.mx’s, JunkerHQ’s, Score VG’s and my old pal Artemio Urbina. VS S03E54
#VerticalSlice S03E53 #TryconicStudios' (@RailTheory) Kurt Gantz
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In which I chat with Tryconic Studios’ Kurt Gantz. VS S03E53
#VerticalSlice S03E52 @MangoProtocol's Mariona Porta and Javier Guerrero
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In which I chat with Mango Protocol’s Mariona Porta and Javier Guerrero. VS S03E52
#VerticalSlice S03E51 #AmericanPixels' Chris @Mazedude Getman
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In which I chat with composer/arranger of video game music Chris “Mazedude” Getman. VS S03E51
#VerticalSlice S03E50 @DarkestDungeon's Stuart @chatwood
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In which I hang out with fantastic “Darkest Dungeon” and “Prince of Persia” composer Stuart Chatwood. VS S03E50
In which we witness the triumphant return of Matt Fowler, actor in “Delusion,” YouTube Red and MatPat’s Streamy-Award winning “Surviving Five Nights at Candy’s,” and many others. VS S03E40
#VerticalSlice S03E39 "#StickWars'" Eric Hartzog
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In which we chat with Eric Hartzog, creator of my first and favorite mobile game. VS S03E39
TECHNICAL WARNING: The broadcast is interrupted about 15 minutes in, so I slapped together that portion with a later portion. In which we chat about Nintendo’s more recent, early ’17 Switch announcement and the long-since announced Super Nintendo World. VS S03E35
In which we chat with Ideas for Hollywood’s Brandon Davidson about their “Metroid Prime” fan film and so much more. VS S03E32
#VerticalSlice S03E31 The 2nd Annual #VerticalSliceAwards!
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TECHNICAL WARNING: There’s lots of echo! In which a cavalcade of previous special guests all weigh in on the greatest games of 2016! Thanks to Brett Taylor and Randy Smith for joining us! And the results are… Best indie – Inside Best mechanic – Inside Best visuals AAA – Bloodborne Best visuals indie – Inside […]
In which we chat with “Delusion: His Crimson Queen” producers Niyia Mack and Jackie Kreterfield. VS S03E23
#VerticalSlice S03E22 @Microsoft's @DaveVoyles
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In which we chat with Microsoft tech evangelist Dave Voyles. VS S03E22
#VerticalSlice S03E21 #Halloween2016
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In which we celebrate Halloween for 2016! We’re joined by Frozen Binary, Michael Gough, Angela Knight, William Pitts, Ben Radford, ShortFatOtaku, Justin Walford, and John Wildman. VS S03E21